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1. Manfacturing in Citadels timeline - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Axe Coldon wrote: Daichi Yamato wrote: Citadels are the biggest and most expensive of the new structures. They are your base of operations. Even if they are un-finished, they won't be getting any smaller. Drilling ...
- by Axe Coldon - at 2016.09.14 22:28:50
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2. Manfacturing in Citadels timeline - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Citadels are the biggest and most expensive of the new structures. They are your base of operations. Even if they are un-finished, they won't be getting any smaller. Drilling platforms will be cheaper and may even provide ...
- by Axe Coldon - at 2016.09.14 14:11:38
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3. Manfacturing in Citadels timeline - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: [quote=Axe Coldon] Also if Citadels are to replace pos's, I assume there will be a small one coming out? Any timeline on that? "small" structures are things like mobile tractor units the closest thing to a "small" ci...
- by Axe Coldon - at 2016.09.13 20:41:57
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4. Manfacturing in Citadels timeline - in Player Features and Ideas Discussion [original thread]
Does anyone know when CCP plans to add more modules for the Service Slots in Citadels. In Blogs all I find is the general one that industrial citadels will be a thing some day. The existing Citadels have many slots, but only 3 modules. Cloning, ma...
- by Axe Coldon - at 2016.09.13 18:14:01
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5. My suggestion to CCP on the Rorqual changes - in EVE General Discussion [original thread]
As a miner that used to mine 1.2 Billion M3's of ore a year, I feel I am qualified to have an opinion. I apologize if there is a thread for feedback, I didn't see any in the recent post. So, I hear they want to pull rorqual bonuses out of the POS...
- by Axe Coldon - at 2016.09.05 18:15:36
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6. CCP Fozzie Commits Rorqual Genocide - in Science and Industry [original thread]
47 6f 64 wrote: Build another one. If you are in null sec and your corp can't afford to replace a rorqual every few weeks, you are doing it wrong. The point of the game isn't to make stuff so that it never dies. I call BS! A small corp doesn...
- by Axe Coldon - at 2016.09.02 00:14:52
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7. The PR is getting old - in EVE General Discussion [original thread]
CCP Ytterbium wrote: To be blunt, I didn't have your specific little special feelings in mind when I wrote the blog. That is the most awesome line ever! Way to go CCP Ytterbium
- by Axe Coldon - at 2015.09.24 05:25:09
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8. Capitals in the new Eve (after Fozzie Sov) - in EVE General Discussion [original thread]
Dear CCP, Please, what is your vision for Capitals once they aren't needed for Sov anymore? Except for Jump Freighters for cargo and Rorquals for mining bonuses, what use will their be for Carriers and Supers and Titans? Well Titan's bridge, so t...
- by Axe Coldon - at 2015.05.11 20:52:34
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9. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Vincent Athena wrote: No, it does not. You mine ALL the ore in the anomaly so you can get another anomaly. You know, I heard a rumour there are these things called static belts in Null, that have even more in them th...
- by Axe Coldon - at 2015.04.15 22:18:10
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10. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Garr Khan wrote: Oh man... so much for that Mega/Zyd speculation... glad I saw the devblog quick and was able to dump to sells. How do you figure? I think zydrine and megacyte prices will go through the roof after these changes. They are low...
- by Axe Coldon - at 2015.04.14 22:49:03
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11. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Hmm.. very radical changes. Harder to pop the Index belts as they all have a ton of Spod. I am guessing it should solve the mexallon shortage when null mining/building. Usually I write big long opinion pieces about any mining change. But this is ...
- by Axe Coldon - at 2015.04.14 22:26:19
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12. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
My question for the new sov mechanics, what will happen to Ihub build cost and size? I don't suppose you can make them small enough to fit in a jump freighter? It would have the benefit of allowing smaller alliances an easier path to put them in. ...
- by Axe Coldon - at 2015.03.03 16:16:57
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13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
1st Excuse me if I repeat something already covered in the last 337 pages. I don't have them all memorized. CCP is over reacting. I agree null is Stagnant. I agree it needs shaken up. My concern as in industrialist (in Null) is the 5 ly maximum j...
- by Axe Coldon - at 2014.10.04 20:52:00
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14. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Unless CCP wants to die that slow death a gaming company experiences when they don't innovate, they will do something. I suspect that have something in mind but can't or won't say. To me its simple. Expansion. More space to fight over. Much more...
- by Axe Coldon - at 2014.07.19 17:12:00
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15. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
I vote for a refund also. We are getting screwed enough on this change..don't add this to the list.
- by Axe Coldon - at 2014.07.16 13:29:00
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16. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Well my take on the state of EVE is the universe is too small. With minor exceptions its the same size with 600,000 subs as it was with 30,000 subs. 20x the people in the same space. The EVE Universe needs to grow. It's more of an Eve Galaxy atm....
- by Axe Coldon - at 2014.07.15 17:13:00
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17. Sticky:[Crius] Research feedback - in Test Server Feedback [original thread]
IF you are increasing the ME +2 of base invented bpc's and are increasing the materials to compensate for less waste, will you be converting existing t2 bpc's on July22. And if you increase the materials of existing t2 bpc.s will you alter the M...
- by Axe Coldon - at 2014.06.10 17:03:00
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18. Jump Fuel Consumption based on ship size - in Player Features and Ideas Discussion [original thread]
I like it. Makes sense. Why should only the JF need more fuel. Supers and titans are bigger then jf's. But I don't see how this will change deployment. If a titan takes 6000 a ly it will need a bigger fuel bay. The argument they will be more spre...
- by Axe Coldon - at 2014.06.09 17:10:00
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19. Band-aid for the "40% just levels his raven": highsec issu... - in Player Features and Ideas Discussion [original thread]
Gevlon Goblin wrote: We heard in the fanfest presentation that only 10% of the paying players turn to "diverse play", 50% quits soon and 40% are just "leveling up their Raven". Obviously I cannot offer a serious fix for that, as addressing this...
- by Axe Coldon - at 2014.06.08 21:34:00
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20. Industry expansion - Industry problem - in Player Features and Ideas Discussion [original thread]
Anna Jameson wrote: With the upcoming changes to industry it revitalised my interest in the game when it was beginning to wane and i decided to skill into production and manufacturing but i noticed a problem. I recently began to look at what is...
- by Axe Coldon - at 2014.06.08 21:28:00
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